We can now watch most everyone else act first. Poker Chip Maintenance Discussion for cleaning and caring for your poker chips. You simply need to get all three, read them, then read them again, and again. Threads Messages 16, I cannot always call with the confidence I would like.
Relative hand strength in no limit Texas hold'em
A well known saying in the world of poker even goes as far as stating that 'position is everything'. The value of being 'in position', that is being one of the last players to act, comes in multiple ways. First of all, when there are fewer people to act behind you, there is a smaller chance that one of them wakes up with a very strong hand. Secondly, if you are last to act then you get to know exactly what your opponent does before you have to make a decision.
The impact of these advantages should be reflected in your hand selection. The closer you are to the button, the wider the range of hands that you can profitably play will be.
Also note that although the blinds act last pre-flop, you should be very tight from the blinds because the blinds are always out of position first to act post-flop. This concept is shown in figure 1. In addition, if another player, also being very positionally aware, decides to make a pre-flop raise from early position thus with many players left to act behind him you can narrow his range of hands down to the stronger hands AK, AQ, big pairs, etc.
Against this range of hands, hole cards like KQ or even AJ and AQ are relatively weak and you should be very careful with playing these hands after an early position raise. The advantage of being in position and therefore of getting to know what your opponent does before you have to act often won't make up for the difference in hand strength.
Therefore folding is often the correct play. If you were in the same late position with the same hands KQ, AJ or AQ and it was folded to you however, than these hands are relatively very strong. It is very important to develop a high level of positional awareness. Let this awareness be translated into playing fewer hands out of position and more in position, while at the same time taking your opponents' position into account when deciding what range of hands they could hold.
In a situation where a player shows aggression pre-flop by raising and gets called by one or two opponents, the flop often doesn't hit any of the players still in the hand. In such a situation the aggressor has a controlling position and can most often take down the pot by continuing his aggression with another bet a continuation bet or c-bet. This clearly shows the power of initiative. Because of the power of initiative, you need a stronger hand to call an opponent's raise with than to open the pot with yourself.
This principle is called 'the gap-concept'. How much stronger your hand should be how big the gap should be to call a raise is dependent on many aspects and is something you have to develop a sense of for yourself through experience. For example, a very tight and aggressive TAG opponent will surely take advantage of his initiative by continuation-betting after the flop and it will be harder to play against him or her than a player who is more passive post-flop.
You might want to call very tight against such a TAG player. It also works the other way around in that you should try to take the initiative yourself if possible. Not that you should start raising every bet of your opponents, but, for instance, try to open the pot pre-flop with a raise instead of just calling the big blind limping. This will instantly make you a tougher opponent to play against.
Yes, there is a mathematical side to poker. And although it is very important to have an understanding of the basic math behind poker to play a winning game, this doesn't mean that those who are less skilled when it comes to math should find another hobby.
The most common odds in poker and those aren't too many can be learned by heart leaving very little need to do any calculations on the fly at the poker table. And if there are any calculations to be done, then some simple rules of thumb will help you out. It might take some practice, but mostly anyone can do it. Let's first see why odds in poker are so important before we start calculating them like crazy. In order to play winning poker you have to make profitable plays. A profitable play could be betting when you are ahead in the hand or not calling too much when you are behind and need to catch a card to make the winning hand you are on a draw.
In order to know whether you are paying too much for your draw there are two things to take into account: If the amount you have to pay in relation to the size of the pot is relatively smaller than the chance of you completing your draw then you can call profitably. If you call on a draw when the amount you have to pay in relation to the pot is relatively larger than the chance of completing your draw, then you are making an unprofitable call.
And as unprofitable calls are a mistake in poker, this is something you should be willing to avoid saves a lot of money in the long run. This basic rule is somewhat of a generalization as will become apparent later, but for now it will do just fine.
Note that you can't say that your pot odds have to be larger than your drawing odds as 'large pot odds' refers to a small amount to be paid in relation to the total size of the pot while 'large drawing odds' refers to just that: Pot odds are relatively easy to determine and can be expressed in percentages and in ratios. Which of the two you use is just a matter of personal preference. Pot odds are the amount you have to call in relation to the total pot size. When expressing pot odds in ratios, the total pot size is any money in the pot from previous betting rounds plus the bets of your opponent s so far in the current betting round.
When expressing pot odds in percentages you have to add your call to the total size of the pot. Table 1 summarizes the pot odds in ratios and percentages when facing some bet sizes expressed in pot size bets PSB's from your opponent that are very common in no limit hold'em.
If you want to calculate the odds of hitting your draw then you need to know how many cards left in the deck will make your draw; how many outs you have. A couple of tips when you try to count your number of outs correctly: Don't count the same outs double if you have multiple draws see example 2 below. Don't overestimate the number of outs you have. This one is very important and in part refers to reading the board see example 3 below. You could count 1 or 2 outs extra if you have some backdoor draws needing 2 more cards to complete the draw.
To not overestimate the number of outs it would be safer to just look at these draws as a bonus and not count any extra outs for them. When knowing the number of outs and the number of cards left in the deck you can calculate the chance of hitting one of your outs:. Of course you aren't going to calculate it that exactly in the heat of battle, instead you can use the following rule of thumb: Also take a look at memorize? The odds of hitting your draw with one card to come on the turn are slightly different, because there will be one less unknown card left in the deck, just like calculated in the last example.
One quick tip about how many cards you should use for estimating your odds: You will very likely be facing another bet on the turn. Therefore you have to look at the odds of hitting your draw with just one card to come. Once you've determined the rough pot odds and odds of hitting your draw, than you can compare them to find out if calling on a draw would be profitable. We already know that: Regarding the example above: Another program called PokerStove makes it possible to calculate the chance of winning your equity in the hand versus a range of possible holdings.
PokerStove is free to download and it is highly recommended that you play around with some hand match ups on different board types to develop a sense of how the odds of winning might differ from the odds of hitting your draws. As long as you aren't calling an all-in with a draw than there is money left to be bet on later streets. The money that could possibly be won when you hit your draw besides what is already in the pot when making the call can make a play profitable that would appear to be a mistake when only considering the pot odds.
These extra odds are called implied odds. The concept of implied odds is very important to apply correctly as in many occasions pot odds alone won't justify a call. By disregarding implied odds you could often be folding in spots where calling would be very profitable instead.
By regarding and overestimating implied odds however, you could just as often be calling in unprofitable spots. There are several factors to consider when making an estimate of the implied odds:. Effective stack size This is the smallest stack of the players battling it out. The bigger the effective stacks, the higher the implied odds. How well concealed is your draw when it hits?
A straight draw with one hole card and three cards to a straight on the board does not offer the implied odds of a straight draw for which you use two of your hole cards. In the first case, mostly every opponent will become very cautious when you hit your straight and therefore your implied odds are low. Your opponent's tendencies Some players just can't let go of their holdings although all the obvious draws completed and you scream at them you've got it with a large raise.
These players offer high implied odds. Conversely, weak players might let easily go of their hand after a draw completes and don't offer high implied odds. Your own image If you are generally tight and only bet with very strong holdings your opponents might be aware of that and are less likely to pay you off when you hit your draw.
This point will be less valid at the lower stakes where your opponents will generally stay unaware of a tight playing style.
As you can see implied odds are impossible to determine exactly, because they depend on some variables you can only estimate. Of the three factors mentioned, stack size will surely be the most important one to pay attention to at the micro stakes no limit games. Effective stack sizes can be determined exactly and they form the upper threshold of your implied odds.
Your opponent's tendencies, your own image and the concealed nature of your draw determine how much lower than this threshold your implied odds will eventually be. This is very important to realize in order to not structurally overestimate your implied odds. A very common mistake that a lot of people make at the micro stakes no limit hold'em games is incorrectly 'set mining' or 'set farming'.
As most of the nano and micro stakes players are of the kind that doesn't let his or her hands go too easily it won't be the lack of attention to the opponent's tendencies that causes people to set mine without implied odds but rather the lack of attention to stack sizes. A lot of people will buy in with a short stack that doesn't leave much money to be bet after the flop and hence doesn't offer any implied odds, neither for the short stacked player's opponents nor for the player in question himself.
Because people don't let go of their hand in the micro stakes very easily, correct set mining will be very profitable and certainly should be part of a basic winning poker strategy.
So, let's take a closer look at some facts concerning set mining:. In these more vulnerable moments, Garrus admits he feels very alone in the galaxy, considering Shepard is the only friend he has left. Garrus confesses he wants "something to go right" he mentions Sidonis and his work with C-Sec as times where he failed, implying his departure from C-Sec may not have been entirely his choice after which Shepard—who slowly approaches him while he talks—touches his face, stroking the scar he gained during his recruitment mission.
The two of them touch foreheads affectionately, followed by Garrus reaching up as though to touch Shepard's shoulder. When Mordin notices Shepard's attraction to Garrus, Shepard can ask him for advice regarding the turian, to which Mordin will warn Shepard about "chafing".
He advises her not to ingest turian tissue, as it is based on dextro-amino acids, and can cause an allergic reaction in Shepard's body. He then suggests that she return later for a painkiller and forwards information packets regarding turian physiology and positions comfortable for both species to Shepard's room. She asks Shepard what she's fighting for, and if it's a chance to give Garrus peace.
The Commander responds that Garrus has been hurt and betrayed and that she would like to offer him something better. Shepard also notes that she never expected to find happiness in the arms of a turian. Liara remarks that it is by no means uncommon for a human to be attracted to an alien, given the widespread obsession with asari , and wishes them both happiness.
Garrus returns to fight the Reapers, provided he survived Shepard's attack on the Collector base. If Garrus did not survive the suicide mission , his name will appear on the memorial wall aboard the Normandy. After the suicide run on the Collector Base , Garrus realized what little time the galaxy had before the Reapers arrived.
With the Council still unwilling to listen, Garrus went to his father, the last thing he thought he'd do, relaying all the events that had started from the Eden Prime War. As unbelievable as his story was, his father, having been C-Sec, put all the pieces together and believed him. Though Primarch Fedorian was a friend of his father's, the former wasn't easy to convince. Eventually, Garrus managed to gain his own "Reaper task force" as a token resource to improve turian defenses, which he hopes has bought Palaven a limited amount of time when the Reapers invaded.
Garrus assists Shepard in seeking out the next primarch, General Adrien Victus , before rejoining the Normandy. He once again takes up residence in the Normandy's main battery. When not in the main battery calibrating the guns, Garrus can often be found on the port observation lounge after missions. He spends time with Ensign Copeland, Javik , and Liara on occasions.
Immediately after Palaven, the Normandy experiences technical problems due to EDI 's interface process with the synthetic recovered from Mars. If Shepard heads to the main battery before going to investigate the AI core, they find Garrus on the intercom with Joker, who jokingly suggests that Garrus may have miscalibrated something. Garrus quite seriously reminds him about his proficiency in that field, and Joker laughs and clarifies he was just checking.
Upon Javik's revival and recruitment into the team, Garrus is amused at all the crazy things he has seen while with Shepard: Garrus reflects on how Javik must be feeling: He jokingly speculates on what Javik might eat, unwilling to sacrifice himself for the team if Javik does indeed eat "boiled asari" or "fried turian".
Garrus also quips that if the war is lost, Shepard can be frozen for 50, years, which will turn them from "merely famous" to "legendary. If Shepard asks if the wounded can still fight, Garrus replies that ammunition is in short supply and weapons should be given only to those still capable of bearing them.
If Shepard suggests focus on caring for the wounded, Garrus isn't optimistic on their recovery. Some may get back on their feet, but sympathy is the only thing they can offer for the rest.
Garrus also asks how Shepard is handling the war. Regardless of the Commander's reply, the turian advises Shepard to take a breather every now and then.
Once the evacuation of Grissom Academy is completed, and if Garrus is part of the shore party with Jack being present, aboard the Normandy he claims life wouldn't have been complete if he didn't see her one more time. Jack saw through Cerberus in and he might even have taken her seriously back then, but her tattoos gave him a headache every time he saw her.
Garrus has a few thoughts about the concluded mission if pressed. Going on a tangent related to children, he gets introspective on their lot and reactions about the war. Normally, kids grow up learning hardships here and there but overall finding the galaxy a decent place.
The Reaper invasion teaches them that there are things in the dark that want to destroy everyone they cared about. Garrus muses that at the end of the war, there will be a lot of angry orphans looking for answers. Garrus also wonders what the Illusive Man would do to his lieutenants for failing: Later, he also wishes there was a Grissom Academy for turians when he was growing up: Garrus always wanted to learn how to paint.
Painting walls with Reaper blood isn't exactly the same, he claims, but it's still a living. Garrus admires Eve for her tenacity and courage at having to endure the genophage after the retrieval mission on Sur'Kesh. He hopes that he and Shepard can measure up to her courage in the difficult times ahead.
He also jokingly asks if the krogan-turian alliance can be sealed with his arranged marriage with Eve owing to female krogan's liking for scars. He admits he has never seen a female krogan before and suggests that the females might be the real brains on Tuchanka.
If the mission to rescue Victus' stranded turian platoon was done before dealing with the genophage , Garrus shares a drink with Liara in one of the lounge's couches, reminiscing about his sojourn on Omega as Archangel. In response to Liara's amused question of whether or not he killed three Blue Suns mercenaries with one bullet, Garrus calmly states that the third guy had a heart attack and it wouldn't be fair to count him.
He also tells Shepard that he is worried about the bomb on Tuchanka and says that he is surprised that he was kept in the dark about it. After the bomb on Tuchanka has been disabled , Garrus is contacted over comms by the Urdnot leader if he is present aboard the Normandy at that time. If Wrex is present, he menaces Garrus if he knew anything about the bomb on Tuchanka. Garrus sincerely replies that he was in the dark as much as Wrex was. Wrex laughs and admits he was just trying to see Garrus squirm: Off the comm, he recommends to Shepard that Wrex be kept away from the intercom.
If Wreav is present instead, Garrus presistently tries to shove the issue under the rug. Present-day turians didn't plant the bomb anyway, and he advises the Urdnot leader to stop chasing old ghosts for the sake of the krogan-turian alliance.
Off the comm, he confides to Shepard his dislike for Wreav. Garrus is also contacted by Javik who commends the turian decision years ago to implement a fail-safe plan on Tuchanka.
Javik considers the turians apt for integration as a "subservient race" given their cunning and brutal efficiency. Garrus takes offense at the compliment and coats his objections in sarcasm. Javik continues on, saying that the turians should have detonated the bomb outright or used it as leverage. When an annoyed Garrus asserts that peace was the objective back then, Javik defines peace as a static mode of existence which doesn't prosper change.
Garrus smoothly cuts the comm, having had enough, but not before quipping that at least they all get to live another day. Garrus can be found later in the cockpit trading jokes with Joker. When Shepard arrives, they reminisce at some length about Mordin if he was present during the mission. Garrus always thought he was a crazy but useful salarian: Walking away from Joker and conversing with Shepard further, Garrus asks Shepard how they feel at krogan praising their name for curing the genophage.
If Shepard only claims to have done it for the war effort, Garrus promises to make sure the turian fleets will be there for Earth when the time comes. Otherwise, Garrus shows some satisfaction at being able to pull off a krogan-turian alliance and a cure for the genophage.
He hopes the krogan leader continues to uphold his end of the bargain, expressing dislike at the idea of ending another war if Wreav is the leader or joking about hiring a food taster for Wrex to ensure his survival if otherwise. Garrus imagines the carnage if some other hotheaded krogan took over from Wrex. Despite the alliance, Garrus still has some reservations, doubting he could've gone with it if it wasn't Palaven that needed krogan help.
He would've looked for an alternative, or considered the salarian deal if Shepard publicly divulged it earlier. If Shepard is sincere in curing the genophage or lies about doing so , Garrus admires the Commander's restraint. If Shepard reveals the salarian deal just then, even Garrus finds the underhanded action distateful.
If Shepard expresses doubts on the krogan as well, Garrus affirms the assessment but opines the krogan better remember that Shepard didn't choose to let their race die. If Shepard did sabotage the cure and regardless of whether they confide to Garrus about it , Garrus detects some of Shepard's disquiet and repeatedly asks how they're doing.
Ultimately, he concludes their salarian doctor would not have gone with Shepard's position. After the foiled Cerberus coup , Garrus can be found staring at the memorial wall. When Shepard joins him, he reflects on the events of the day. If the Virmire survivor survived again, Garrus comments on the tense situation the Commander was placed in, asking the Commander if they could've pulled the trigger on a friend willingly. After the destruction of the Ardat-Yakshi Monastery on Lesuss , Garrus is once again in the lounge conversing with Javik and Ensign Copeland about wars past and present and the nature of its participants.
If Samara was present and survived the events on Lesuss, Garrus is glad to have such a relentless ally in the war. Otherwise, he curses at the loss of an important asset. After the mission to disable a geth dreadnought , Garrus expresses doubts at his abilities as a leader, since Primarch Victus gave him the responsibility to coordinate all turian fleet activities.
He finds it difficult to take certain decisions, knowing that the lives of millions of people hinge on them. If Shepard considers him a good leader, Garrus muses that a perpetual outsider's point of view is ill-suited to the challenges once he's on the inside. Shepard assures him that what he's doing is no different from his C-Sec days: If Shepard advises him not to show his doubts, Garrus reminds the Commander why he isn't a good turian: Shepard counters that at every decision some die while others live.
Whatever Shepard's opinion, Garrus begins to realize the Commander's point and the necessity for leaders who don't give a damn about consequences. If the ruthless calculus of war dictates that ten billion die so that twenty billion can live, Garrus asks if they are prepared for such sacrifice.
After the mission on Thessia , Garrus learns that his family has successfully fled from Palaven. It is immediately followed by bad news, however, as Garrus has just advised Primarch Victus to issue a full retreat against the Reapers and to hold back their ships until the Crucible's completion. He has now gambled everything on the Crucible and "ruthless calculus.
If Shepard went through with curing the genophage, Garrus shifts his concerns toward Shepard's well-being. Whether Shepard admits to weariness of the war or stubborn rejection of fatigue, Garrus attempts to cheer the Commander up in his capacity as a friend regardless of response.
If Shepard decided to sabotage the cure on Tuchanka, Garrus takes notice on how the salarians had chosen to commit resources to the war despite the genophage "cure" and wonders how the Commander had managed that, additionally asking if Wrex jumping Shepard at the Citadel had anything to do with it if that happened. At this point Shepard can either come clean or avoid the questioning. If the Commander decides to come clean with this, Garrus assures Shepard that he would have done the same to save Palaven under the same desperate circumstances.
If Wrex was once a member of Shepard's team before dying on Virmire , Garrus remarks that the krogan might've figured it out but his replacement brother Wreav is just too stupid. Otherwise, he states that Wreav scares him. In any case, Garrus opines that he can't tell the Urdnot leader what he thinks. Garrus compliments Shepard for playing both sides and asks that he be reminded to never play poker with Shepard. If Shepard still kept the truth from Garrus, either by mentioning "a disagreement about strategy" with Wrex or "careful negotiation about strategy" with the salarians otherwise, Garrus states that he won't be one to judge if that "strategy" involved paying a price to save Earth.
Garrus has a few more things to say after the topic on ruthless calculus. He tries to point out Thessia's fall wasn't the Commander's fault: He doesn't care the Illusive Man won this fight: He advises restraint against anger and frustration, keeping it bottled up then letting it loose to rearrange every molecule in Kai Leng 's body when Shepard gets the chance.
After the mission to Horizon , Garrus is disquieted at seeing the horrible experiments performed on the refugees. He vows to take his revenge by carving the names of the turian refugees who died at Sanctuary into the Illusive Man's skull. During the Battle for Earth , Shepard can speak to Garrus, reflecting on how far they have come as comrades.
Garrus is quite optimistic about their chances at victory and even jokes about retirement plans. Shepard can agree with him or just say that civilian life is not suitable for them. Before saying goodbye, Garrus tells Shepard to go out there and give the Reapers hell: Shepard then bids him goodbye, saying that if they don't make it and he does, they will be looking down and always have his back.
If Shepard chooses to activate the Crucible, Garrus, along with Joker, Cortez , and any surviving squad members, can be seen paying their respects to Shepard, placing the Commander's name above Anderson 's on the Memorial Wall aboard the Normandy.
If Garrus is in the squad at the final push towards the conduit , he dies in Harbinger 's onslaught if Shepard failed to gather enough of the galaxy's military forces. If Garrus is in a romantic relationship with Shepard, then he will come to her aid when Shepard is ambushed by mercenaries while on shore leave.
Garrus contacts Shepard asking if she is ok, having been filled in on the situation by Joker. Garrus meets Shepard at the Cision Motors skycar lot where Joker extracts them with a shuttle. If they're not in a relationship then Garrus will soon join the squad at the Personal Apartment to help the Commander.
Sometime after the clone is defeated, Garrus sends a message to Shepard asking to meet at the bar of the Silver Coast Casino. If Garrus is being romanced, the two roleplay a first date but Garrus runs out of banter ideas. He spontaneously pulls a reluctant Shepard onto the dance floor and the two proceed to tango. Alternatively, if Shepard is not romancing Garrus, they can direct him to talk with a female turian.
Garrus is clearly uncomfortable and his attempts to talk are clumsy, but with the Commander's help and beer , Garrus steels himself and starts again, making a more positive impression. Garrus speaks at Thane 's funeral if Shepard accepts Kolyat 's request to hold a memorial service.